Play Doh Pictionary and Charades Race are two of my favorite activities for integrating academic or training content review and reflection with community building and social and emotional learning.  Since Zoom has enhanced breakout room capabilities I have been playing both games online with wonderful...

Excerpt from the Inspired Educator Blog Archives: Back in 2011 I shared this activity here as a favorite strategy for harnessing the power of play to teach, review, and reinforce academic or training content. It has continued to be a favorite active review and even...

This time of year many of us are returning to the classroom or kicking off training programs. We often start by facilitating community/team building activities with groups to build positive rapport and buy in as they start the semester, training or course. As the program or school year progresses the pressure to reinforce and assess academic content increases and sometimes the focus on group work, social skills development and team-building goals gets moved to the “back burner”. I encourage educators to think of blending together academic, social-emotional, and group building/school climate goals throughout their whole curriculum or program...

I was inspired to repost this article from the blog archives (August of 2014) after using it in a particularly successful active review session with a group of students today. It is one my favorites to use with learners of all ages for blending active review and formative assessment with group building and social-emotional learning. Many of the inspired educators that I work with have shared variations of this playful party game for active review and formative assessment in the classroom or training sessions. Similarly to Play Dough Pictionary and Charades Race “Bag of Nouns” doubles as a playful group building and reinforcement of training or academic content.

Never underestimate the power of play in learning! Play is a serious subject. There is a great deal of research on play and what constitutes true play, types of play, and stages of play. My working definition of playful learning involves engaging learners in educational activities, games, and creative group-building experiences that are:intrinsically motivating, inspiring ownership and choice on the part of learners with freedom to experiment within a safe and inclusive space engaging and active, including movement, social interaction, and use of multiple senses...

The teachers, corporate trainers, high school advisors and other educators I work with are constantly trying to create a balance of learning in their classes and groups. These interactive strategies help learners practice, review, synthesize and discuss academic material. Through playful collaborative learning teachers increase engagement, promote retention and enhance learning outcomes.

Over the last couple of years I’ve posted about a number of twists on activities traditionally used as icebreakers that I re-purpose as active, social approaches to reflection, processing or academic review (see August 4th and May 7th posts). These active dialogue activities not only help group members connect and build rapport early on in a program, they are also a great way to facilitate reflection and exploration of academic or training content at any point. Strategies such as these build comfort with reflective practice by allowing group members to share with one person at a time before being asked to share with the entire group. These partner sharing and small group reflection approaches are a great alternative to didactic question and answer sessions, as everyone is involved in reflecting, talking and sharing rather than just the “hand raisers”...

In my work with students of all ages in a variety of schools and treatment programs, I notice that many increasingly seem to struggle with group communication, decision-making, and conflict resolution. On the playground during recess I observe elementary and even middle school students coming to teachers to resolve the simplest disagreements or conflicts. Similarly, many of my high school and college students struggle with group projects and the skills of group decision-making, empathy, and collaborative problem solving...